Всем привет, после сброса винды 10 до заводских настроек гейм перестал коннектиться к логину. До этого никаких проблем не возникало. Сборка: AionUnity 5.1 Логин нетворк: Код: # LoginServer will listen for connections on specified port loginserver.network.client.port = 2106 # LoginServer will bind specified network interface # * - bind all interfaces loginserver.network.client.host = * # How many times player can try to login before he get's banned for bruteforcing loginserver.network.client.logintrybeforeban = 5 # For what time in minutes player should be banned in case of bruteforcing loginserver.network.client.bantimeforbruteforcing = 15 # Host that will be used by LS to listen for GS connections loginserver.network.gameserver.host = * # Port that will be used by LS to listen for GS connections loginserver.network.gameserver.port = 9014 # Nuber of additional threads for NIO that will handle only reading loginserver.network.nio.threads.read = 0 # Nuber of additional threads for NIO that will handle only writing loginserver.network.nio.threads.write = 0 # Create accounts automatically or not? loginserver.accounts.autocreate = true # Set if the server is in maintenance or not / only gm can login loginserver.server.maintenance = false # Set gm level for maintenance mode(Default 3) loginserver.server.maintenance.gmlevel = 3 # Enable\disable flood protector from 1 ip on account login loginserver.server.floodprotector = true loginserver.server.bruteforceprotector = true # Checking gs if it still alive loginserver.server.pingpong = true loginserver.server.pingpong.delay = 3000 # flood manager # legal reconnection time. if faster - ban for loginserver.network.client.bantimeforbruteforcing min # seconds network.fastreconnection.time = 5 # Ip's excluded from flood protection loginserver.excluded.ips = Гейм нетворк: Код: # Port that will be used to listen for client connections gameserver.network.client.port = 7777 # Host that will be used to listen for client connections gameserver.network.client.host = * # Maximum online players on the server gameserver.network.client.maxplayers = 200 # Address of login server gameserver.network.login.address = *:9014 # Id of this game server gameserver.network.login.gsid = 1 # Password of this game server gameserver.network.login.password = root # Address of chat server # Ip and port of chat server should be accessible from # 1) game server # 2) all connected clients gameserver.network.chat.address = localhost:9021 # Password of this game server for chat server gameserver.network.chat.password = root # Number of extra threads dedicated only to read/write network data. # Value < 1 means that acceptor thread will also handle read & write. # Value > 0 means there will be x dedicated read/write threads + 1 acceptor. gameserver.network.nio.threads = 1 # Number of threads (min) that will be used to execute client packets gameserver.network.packet.processor.threads.min = 4 # Number of threads (max) that will be used to execute client packets gameserver.network.packet.processor.threads.max = 4 # Threshold used to decide when packet processor thread should be killed # It have effect only if min threads != max threads gameserver.network.packet.processor.threshold.kill = 3 # Threshold used to decide when extra packet processor thread should be spawned # It have effect only if min threads != max threads gameserver.network.packet.processor.threshold.spawn = 50 # This will enable or disable the messages for unknown packets gameserver.network.display.unknownpackets = false # This will enable or disable the messages for packets gameserver.network.display.packets = false # Enable flood protector gameserver.network.flood.connections = true # Flood ms in tick gameserver.network.flood.tick = 1000 # Short period gameserver.network.flood.short.warn = 10 gameserver.network.flood.short.reject = 20 gameserver.network.flood.short.tick = 10 # Long period gameserver.network.flood.long.warn = 30 gameserver.network.flood.long.reject = 60 gameserver.network.flood.long.tick = 60
А на какой, если я не локальный хочу? Должно ведь всё работать. До сброса у меня на этом конфиге без проблем сборка запускалась
Address of login server gameserver.network.login.address = 127.0.0.1:9014 попробуйте прописать там внешний IP, в базе оставить mask = "*".