Может кому будет интересно структура под версию 7.7, при желании можно подогнать под любую версию . public class PCAttrClientCurrent { Спойлер: code int objectId; int gameTime; short str; short vit; short agi; short dex; short kno; short will; short WATER_RESISTANCE; short WIND_RESISTANCE; short EARTH_RESISTANCE; short FIRE_RESISTANCE; short ELEMENTAL_RESISTANCE_LIGHT; short ELEMENTAL_RESISTANCE_DARK; short level; short unk1; short unk2; short unk3; long maxExp; long tmpLostExp; long exp; int expBonusRate; int maxHp; int curHp; int maxMp; int curMp; short maxDp; short curDp; int maxFp; int curFp; int isFreeFly; int phyAttackRight; int phyAttackLeft; int physicalDefend; int magicalAttackRight; int magicalAttackLeft; int magicalDefend; int magicalResist; float attackRange; int attackDelay; int dodge; int parry; int block; short criticalRight; short criticalLeft; int hitAccuracyRight; int hitAccuracyLeft; short hitCountRight; short hitCountLeft; int magicalHitAccuracy; short magicalCriticalRight; short magicalCriticalLeft; float castingTimeRatio; short castingTimeByAbsoluteStat; short concentration; int phyPowerBoostFinal; int phyPowerBoostResist; int magPowerBoost; int magPowerBoostResist; int pvpPowerBoost; int pvpPowerBoostResist; int pvePowerBoost; int pvePowerBoostResist; short phyCriticalDamageBoost; short magCriticalDamageBoost; int magicalSkillBoost; int magicalSkillBoostResist; short healSkillBoost; short mpHealSkillBoost; short phyCriticalReduceRate; short magCriticalReduceRate; short phyCriticalDamageReduce; short magCriticalDamageReduce; int maxInventorySize; int curInventorySize; int stigmaPt; int stigmaPtUsed; int gameClass; int optionFlags; int unk10; long vitalPoint; long vitalPointMax; short makeUpBonusPercent; short currentAbsoluteStatTableId; float chargeTimeRatio; short chargeTimeByAbsoluteStat; long absoluteEXPPoint; long absoluteEXPSPoint; long absoluteAPPoint; long absoluteFExpPoint; long unk11; short hstr; short hvit; short hdex; short hagi; short hkno; short hwil; short flyBoostSpeed; short abstateResistOpenAerial; short abstateResistFear; short abstateResistStun; short abstateResistStumble; short abstateResistParalyze; short abstateResistStagger; short abstateResistBind; short abstateResistRoot; short abstateResistSleep; short abstateResistBlind; short abstateResistSnare; short abstateResistSilence; short aRPenetrationOpenAerial; short aRPenetrationFear; short aRPenetrationStun; short aRPenetrationStumble; short aRPenetrationParalyze; short aRPenetrationStagger; short aRPenetrationBind; short aRPenetrationRoot; short aRPenetrationSleep; short aRPenetrationBlind; short aRPenetrationSnare; short aRPenetrationSilence; } public class PCAttrClientBase { Спойлер: code short str; short vit; short agi; short dex; short kno; short will; short WATER_RESISTANCE; short WIND_RESISTANCE; short EARTH_RESISTANCE; short FIRE_RESISTANCE; short ELEMENTAL_RESISTANCE_LIGHT; short ELEMENTAL_RESISTANCE_DARK; int maxHp; int maxMp; int maxDp; int maxFp; int phyAttackRight; int phyAttackLeft; int magicalAttackRight; int magicalAttackLeft; int physicalDefend; int magicalDefend; int magicalResist; float attackRange; int dodge; int parry; int block; short criticalRight; short criticalLeft; short magicalCriticalRight; short magicalCriticalLeft; int hitAccuracyRight; int hitAccuracyLeft; short hitCountRight; short hitCountLeft; int magicalHitAccuracy; short concentration; short unk12; int phyPowerBoostFinal; int phyPowerBoostResist; int magPowerBoost; int magPowerBoostResist; short phyCriticalDamageBoost; short magCriticalDamageBoost; int magicalSkillBoost; int magicalSkillBoostResist; short healSkillBoost; short mpHealSkillBoost; short phyCriticalReduceRate; short magCriticalReduceRate; short phyCriticalDamageReduce; short magCriticalDamageReduce; }