AionServer-4.7.5.1 (исход) Опубликовано: 16.09.2015г Основано на исходниках AionCore. ChatServer компилированный. Please login or register to view links
I'm not Russian, not english. I will only Chinese. I just want to know " import com.darkness.gameserver.services.custom.cp.*; " It is empty, and when I try to compile it, they don't exist. All the compiler can not pass, I want to know what to do. I am a novice, thank you!
delete from files next strings, marked red+underline: Спойлер: \GameServer - SRC 4.75 - 1.7 java\src\com\darkness\gameserver\Gameserver.java /** * This file is part of Aion-Lightning <aion-lightning.org>. * * Aion-Lightning is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 2 of the License, or (at your option) any * later version. * * Aion-Lightning is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * * You should have received a copy of the GNU General Public License along with * Aion-Lightning. If not, see <Please login or register to view links. * * * Credits goes to all Open Source Core Developer Groups listed below Please do * not change here something, ragarding the developer credits, except the * "developed by XXXX". Even if you edit a lot of files in this source, you * still have no rights to call it as "your Core". Everybody knows that this * Emulator Core was developed by Aion Lightning * * @-Aion-Unique- * @-Aion-Lightning * @Aion-Engine * @Aion-Extreme * @Aion-NextGen * @Aion-Core Dev. */ package com.darkness.gameserver; import ch.lambdaj.*; import ch.qos.logback.classic.*; import ch.qos.logback.classic.joran.*; import ch.qos.logback.core.joran.spi.*; import com.darkness.commons.database.*; import com.darkness.commons.database.dao.*; import com.darkness.commons.network.*; import com.darkness.commons.services.*; import com.darkness.commons.utils.*; import com.darkness.gameserver.ai2.*; import com.darkness.gameserver.cache.*; import com.darkness.gameserver.configs.*; import com.darkness.gameserver.configs.main.*; import com.darkness.gameserver.configs.network.*; import com.darkness.gameserver.dao.*; import com.darkness.gameserver.dataholders.*; import com.darkness.gameserver.eventengine.events.*; import com.darkness.gameserver.instance.*; import com.darkness.gameserver.model.*; import com.darkness.gameserver.model.house.*; import com.darkness.gameserver.model.siege.*; import com.darkness.gameserver.network.*; import com.darkness.gameserver.network.aion.*; import com.darkness.gameserver.network.chatserver.*; import com.darkness.gameserver.network.loginserver.*; import com.darkness.gameserver.questEngine.*; import com.darkness.gameserver.services.*; import com.darkness.gameserver.services.abyss.*; import com.darkness.gameserver.services.custom.*; import com.darkness.gameserver.services.custom.cp.*; import com.darkness.gameserver.services.custom.ffa.*; import com.darkness.gameserver.services.drop.*; import com.darkness.gameserver.services.ecfunctions.*; import com.darkness.gameserver.services.instance.*; import com.darkness.gameserver.services.player.*; import com.darkness.gameserver.services.reward.*; import com.darkness.gameserver.services.transfers.*; import com.darkness.gameserver.spawnengine.*; import com.darkness.gameserver.taskmanager.fromdb.*; import com.darkness.gameserver.taskmanager.tasks.*; import com.darkness.gameserver.utils.*; import com.darkness.gameserver.utils.chathandlers.*; import com.darkness.gameserver.utils.cron.*; import com.darkness.gameserver.utils.gametime.*; import com.darkness.gameserver.utils.i18n.*; import com.darkness.gameserver.utils.idfactory.*; import com.darkness.gameserver.utils.javaagent.*; import com.darkness.gameserver.world.*; import com.darkness.gameserver.world.geo.*; import com.darkness.gameserver.world.zone.*; import java.io.*; import java.text.*; import java.util.*; import java.util.concurrent.*; import java.util.zip.*; import org.slf4j.Logger; import org.slf4j.*; /** * <tt>GameServer </tt> is the main class of the application and represents the * whole game server.<br> * This class is also an entry point with main() method. * * @author -Nemesiss- * @authors Online, Darkness, Treals. * @author cura * @authors Online, Darkness, Treals. - reworked and removed the trash */ public class GameServer { private static final Logger log = LoggerFactory.getLogger(GameServer.class); public static HashSet<String> npcs_count = new HashSet<String>(); private static void initalizeLoggger() { new File("./log/backup/").mkdirs(); File[] files = new File("log").listFiles(new FilenameFilter() { @Override public boolean accept(File dir, String name) { return name.endsWith(".log"); } }); if (files != null && files.length > 0) { byte[] buf = new byte[1024]; try { String outFilename = "./log/backup/" + new SimpleDateFormat("yyyy-MM-dd HHmmss").format(new Date()) + ".zip"; ZipOutputStream out = new ZipOutputStream(new FileOutputStream(outFilename)); out.setMethod(ZipOutputStream.DEFLATED); out.setLevel(Deflater.BEST_COMPRESSION); for (File logFile : files) { FileInputStream in = new FileInputStream(logFile); out.putNextEntry(new ZipEntry(logFile.getName())); int len; while ((len = in.read(buf)) > 0) { out.write(buf, 0, len); } out.closeEntry(); in.close(); logFile.delete(); } out.close(); } catch (IOException e) { e.printStackTrace(); } } LoggerContext lc = (LoggerContext) LoggerFactory.getILoggerFactory(); try { JoranConfigurator configurator = new JoranConfigurator(); configurator.setContext(lc); lc.reset(); configurator.doConfigure("config/slf4j-logback.xml"); } catch (JoranException je) { throw new RuntimeException("Failed to configure loggers, shutting down...", je); } } /** * Launching method for GameServer * * @param args arguments, not used */ public static void main(String[] args) { long start = System.currentTimeMillis(); Lambda.enableJitting(true); final GameEngine[] parallelEngines = new GameEngine[]{ QuestEngine.getInstance(), InstanceEngine.getInstance(), AI2Engine.getInstance(), ChatProcessor.getInstance() }; final CountDownLatch progressLatch = new CountDownLatch(parallelEngines.length); initalizeLoggger(); initUtilityServicesAndConfig(); Util.printSection("===========DATA============"); DataManager.getInstance(); IDFactory.getInstance(); Util.printSection("==========================="); Util.printSection("===========WORLD==========="); ZoneService.getInstance().load(null); GeoService.getInstance().initializeGeo(); System.gc(); World.getInstance(); DropRegistrationService.getInstance(); Util.printSection("==========================="); Util.printSection("==========CLEANING========="); GameServer gs = new GameServer(); DAOManager.getDAO(PlayerDAO.class).setPlayersOffline(false); DatabaseCleaningService.getInstance(); BannedMacManager.getInstance(); Util.printSection("==========================="); Util.printSection("==========ENGINES=========="); for (int i = 0; i < parallelEngines.length; i++) { final int index = i; ThreadPoolManager.getInstance().execute(new Runnable() { @Override public void run() { parallelEngines[index].load(progressLatch); } }); } try { progressLatch.await(); } catch (InterruptedException e1) { e1.printStackTrace(); } Util.printSection("==========================="); // This is loading only siege location data // No Siege schedule or spawns Util.printSection("=========LOCATIONS========="); BaseService.getInstance().initBaseLocations(); InvasionRaidService.getInstance().initRaidLocations(); SiegeService.getInstance().initSiegeLocations(); VortexService.getInstance().initVortexLocations(); RiftService.getInstance().initRiftLocations(); Util.printSection("==========================="); Util.printSection("==========SPAWNS==========="); SpawnEngine.spawnAll(); RiftService.getInstance().initRifts(); InstanceRiftSpawnManager.spawnAll(); TemporarySpawnEngine.spawnAll(); if (SiegeConfig.SIEGE_ENABLED) { ShieldService.getInstance().spawnAll(); } Util.printSection("==========================="); Util.printSection("==========SIEGES==========="); // Init Sieges... It's separated due to spawn engine. // It should not spawn siege NPCs SiegeService.getInstance().initSieges(); BaseService.getInstance().initBases(); InvasionRaidService.getInstance().initRaids(); SerialKillerService.getInstance().initSerialKillers(); DisputeLandService.getInstance().init(); Util.printSection("==========================="); Util.printSection("===========TASKS==========="); PacketBroadcaster.getInstance(); PeriodicSaveService.getInstance(); AbyssRankUpdateService.getInstance().scheduleUpdate(); TaskFromDBManager.getInstance(); Util.printSection("==========================="); Util.printSection("==========SERVICES========="); LimitedItemTradeService.getInstance().start(); if (CustomConfig.LIMITS_ENABLED) { PlayerLimitService.getInstance().scheduleUpdate(); } GameTimeManager.startClock(); GameTimeService.getInstance(); AnnouncementService.getInstance(); DebugService.getInstance(); WeatherService.getInstance(); BrokerService.getInstance(); Influence.getInstance(); ExchangeService.getInstance(); FatigueService.getInstance(); //PetitionService.getInstance(); if (AIConfig.SHOUTS_ENABLE) { NpcShoutsService.getInstance(); } InstanceService.load(); FlyRingService.getInstance(); LanguageHandler.getInstance(); CuringZoneService.getInstance(); RoadService.getInstance(); HTMLCache.getInstance(); if (CustomConfig.ENABLE_REWARD_SERVICE) { RewardService.getInstance(); } if (EventsConfig.EVENT_ENABLED) { PlayerEventService.getInstance(); } if (EventsConfig.ENABLE_EVENT_SERVICE) { EventService.getInstance().start(); } if (WeddingsConfig.WEDDINGS_ENABLE) { WeddingService.getInstance(); } if (AutoGroupConfig.AUTO_GROUP_ENABLE && AutoGroupConfig.DREDGION2_ENABLE) { DredgionService.getInstance().start(); } if (AutoGroupConfig.AUTO_GROUP_ENABLE && AutoGroupConfig.KAMAR_ENABLE) { KamarBattlefieldService.getInstance().start(); } if (AutoGroupConfig.AUTO_GROUP_ENABLE && AutoGroupConfig.OPHIDAN_ENABLE) { OphidanBridgeService.getInstance().start(); } if (AutoGroupConfig.AUTO_GROUP_ENABLE && AutoGroupConfig.IRONWALL_ENABLE) { IronWallWarFrontService.getInstance().start(); } if (CustomConfig.EVENT_MODE) { EventManager.getInstance().Init(); log.info("EventManager is Turn ON"); } if (CustomConfig.ENABLE_FFA_GROUP) { FfaGroupService.initializeFfaGroup(); } if (CustomConfig.FFA_MODE) { FfaPlayers.getInstance(); } if (CustomConfig.ENABLE_FFA_LEGION) { FfaLegionService.initializeFfaLegion(); } if (CustomConfig.NEW_PVP_MODE) { NewSpawn.spawn(); } if (CustomConfig.NEW_PVP_2) { MixFight.initializeFfaGroup(); MixFight6.initializeFfaGroup(); PvPLocationService.initialize(); } if (CapturePointsConfig.CP_ENABLE) { CapturePointsServices.initialize(); } if (CustomConfig.NPC_CLERIC_ENABLE) { NewSpawn.npcCleric(); } LivePartyConcertHall.getInstance().init(); AdminService.getInstance(); PlayerTransferService.getInstance(); Util.printSection("==========================="); Util.printSection("==========HOUSING=========="); HousingBidService.getInstance().start(); MaintenanceTask.getInstance(); TownService.getInstance(); ChallengeTaskService.getInstance(); Util.printSection("==========================="); Util.printSection("==========CUSTOMS=========="); WordFilterService.getInstance(); SupportService.getInstance(); OnlineBonus.getInstance(); Util.printSection("==========================="); Util.printSection("===========SYSTEM=========="); System.gc(); AEInfos.printAllInfos(); Util.printSection("GameServerLog"); log.info("Aion Darkness GameServer started in " + (System.currentTimeMillis() - start) / 1000 + " seconds."); try { ZCXInfo.getInfo(); } catch (IOException e) { e.printStackTrace(); } gs.startServers(); Runtime.getRuntime().addShutdownHook(ShutdownHook.getInstance()); ZCXInfo.checkForRatioLimitation(); onStartup(); } /** * Starts servers for connection with aion client and login\chat server. */ private void startServers() { Util.printSection("===========NETWORK========="); NioServer nioServer = new NioServer(NetworkConfig.NIO_READ_WRITE_THREADS, new ServerCfg(NetworkConfig.GAME_BIND_ADDRESS, NetworkConfig.GAME_PORT, "Game Connections", new GameConnectionFactoryImpl())); LoginServer ls = LoginServer.getInstance(); ChatServer cs = ChatServer.getInstance(); ls.setNioServer(nioServer); cs.setNioServer(nioServer); // Nio must go first nioServer.connect(); ls.connect(); if (GSConfig.ENABLE_CHAT_SERVER) { cs.connect(); } Util.printSection("==========================="); } /** * Initialize all helper services, that are not directly related to aion gs, * which includes: * <ul> * <li>Logging</li> * <li>Database factory</li> * <li>Thread pool</li> * </ul> * This method also initializes {@link Config} */ private static void initUtilityServicesAndConfig() { // Set default uncaught exception handler Thread.setDefaultUncaughtExceptionHandler(new ThreadUncaughtExceptionHandler()); // make sure that callback code was initialized if (JavaAgentUtils.isConfigured()) { log.info("JavaAgent [Callback Support] is configured."); } // Initialize cron service CronService.initSingleton(ThreadPoolManagerRunnableRunner.class); Util.printSection("===========CONFIG=========="); // init config Config.load(); // DateTime zone override from configs DateTimeUtil.init(); // Second should be database factory Util.printSection("==========================="); Util.printSection("==========DATABASE========="); DatabaseFactory.init(); // Initialize DAOs DAOManager.init(); // Initialize thread pools Util.printSection("==========================="); Util.printSection("==========THREADS=========="); ThreadConfig.load(); ThreadPoolManager.getInstance(); Util.printSection("==========================="); } private static Set<StartupHook> startUpHooks = new HashSet<StartupHook>(); public synchronized static void addStartupHook(StartupHook hook) { if (startUpHooks != null) { startUpHooks.add(hook); } else { hook.onStartup(); } } private synchronized static void onStartup() { final Set<StartupHook> startupHooks = startUpHooks; startUpHooks = null; for (StartupHook hook : startupHooks) { hook.onStartup(); } } public interface StartupHook { public void onStartup(); } } [/CODE] Спойлер: \GameServer - SRC 4.75 - 1.7 java\src\com\darkness\gameserver\network\aion\clientpackets\CM_REVIVE.java /** * This file is part of Aion-Lightning <aion-lightning.org>. * * Aion-Lightning is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * Aion-Lightning is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * * You should have received a copy of the GNU General Public License * along with Aion-Lightning. * If not, see <Please login or register to view links. * * * Credits goes to all Open Source Core Developer Groups listed below * Please do not change here something, ragarding the developer credits, except the "developed by XXXX". * Even if you edit a lot of files in this source, you still have no rights to call it as "your Core". * Everybody knows that this Emulator Core was developed by Aion Lightning * @-Aion-Unique- * @-Aion-Lightning * @Aion-Engine * @Aion-Extreme * @Aion-NextGen * @Aion-Core Dev. */ package com.darkness.gameserver.network.aion.clientpackets; import com.darkness.gameserver.model.gameobjects.player.Player; import com.darkness.gameserver.model.gameobjects.player.ReviveType; import com.darkness.gameserver.network.PacketLoggerService; import com.darkness.gameserver.network.aion.AionClientPacket; import com.darkness.gameserver.network.aion.AionConnection.State; import com.darkness.gameserver.services.player.PlayerReviveService; import com.darkness.gameserver.services.custom.cp.CapturePointsServices; /** * @authors Online, Darkness, Treals., orz, avol, Simple */ public class CM_REVIVE extends AionClientPacket { private int reviveId; /** * Constructs new instance of <tt>CM_REVIVE </tt> packet * * @param opcode */ public CM_REVIVE(int opcode, State state, State... restStates) { super(opcode, state, restStates); } /** * {@inheritDoc} */ @Override protected void readImpl() { PacketLoggerService.getInstance().logPacketCM(this.getPacketName()); reviveId = readC(); } /** * {@inheritDoc} */ @Override protected void runImpl() { Player activePlayer = getConnection().getActivePlayer(); if (!activePlayer.getLifeStats().isAlreadyDead()) { return; } if (CapturePointsServices.isCpLocation(activePlayer)) { CapturePointsServices.onRevive(activePlayer); return; } ReviveType reviveType = ReviveType.getReviveTypeById(reviveId); switch (reviveType) { case BIND_REVIVE: case OBELISK_REVIVE: PlayerReviveService.bindRevive(activePlayer); break; case REBIRTH_REVIVE: PlayerReviveService.rebirthRevive(activePlayer); break; case ITEM_SELF_REVIVE: PlayerReviveService.itemSelfRevive(activePlayer); break; case SKILL_REVIVE: PlayerReviveService.skillRevive(activePlayer); break; case KISK_REVIVE: PlayerReviveService.kiskRevive(activePlayer); break; case INSTANCE_REVIVE: PlayerReviveService.instanceRevive(activePlayer); break; default: break; } } }
Thanks for your help, I have succeeded in compiling. But it is missing a lot of files, XML and 111 of the relevant documents appear wrong. Although I try to modify it in accordance with the error message it gives, there are many errors. I think this release is great, due to my lack of ability, I am very sorry! I will continue to learn to enhance their own! Thank you for your help!
В связи с тем, что NickDrake, DarkNet и Sauro опровергают своё авторство данной сборки, а так же по личным просьбам, я переименовываю сборку на Nemesiss, так как это первый ник в списке авторов этой сборки. Для того, что бы люди не путались напоминаю, что сборка ранее называлась: AionClassic и darkaion.
Столько шума из ничего ... Я конечно понимаю , у этой истории корни глубоко ушли в мэйк , и что иметь хоть какое то понятие о произошедшем сливщику сборки пришлось бы описать всё по новой .... Но по сути - сборка давно нигде не стоит , ревизия этой сборки морально устарела для обоих сервер где она могла стоять/стояла . Основа этой сборки AC(Aion-Core) , по сути и авторство им . Но всё таки , кое что там поправлено , кое что доделано . По этому я бы назвал эту ревизию - darkness по её импортам (import com.darkness.gameserver.*) .А то не ровен час зайдет Nemesiss и будет отрицать свой причастие . Вполне не плохо ... Darkness - 4.7.5.1
Please login or register to view links , я думаю её ещё проще было бы удалить совсем (чем разгребать чужие разборки) , а тот кто снова выложит пусть сам доказывает своё участие или не участие в этой сборке .
Proof зря удалил и сам удалился не слуху не духу но это отдельная история и так же подлая.Proof гад, мог хотя бы базу кому то передать или как то решить с теми у кого лицензия.Так же не красиво поступил со многими и даже с хоста удалил все. И нечего удалять не надо и работа общая многих и кому надо может продолжить. Please login or register to view links не сдержал слова, еще и пытался конкурировать и спецом корявил ядро. Стимул разработки шел за мои деньги но разрабатывал Please login or register to view links и нам решать удалить или нет.Если исход удалиться то и делать здесь нечего будет а так захожу и смотрю.Я надеюсь этот форум будет по круче мейка, только нужно время.