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Why that isn't work?

Тема в разделе "Помощь игрокам", создана пользователем KyrieAnn, 4 авг 2017.

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    KyrieAnn Рядовой

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    Hi there.

    That's a standard ArenaOfHarmonyInstance.java with added GP (Glory Points).
    GP stiil doesn't work.
    Someone know why?
    Код:
    /**
     * This file is part of Aion-Lightning <aion-lightning.org>.
     *
     *  Aion-Lightning is free software: you can redistribute it and/or modify
     *  it under the terms of the GNU General Public License as published by
     *  the Free Software Foundation, either version 3 of the License, or
     *  (at your option) any later version.
     *
     *  Aion-Lightning is distributed in the hope that it will be useful,
     *  but WITHOUT ANY WARRANTY; without even the implied warranty of
     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     *  GNU General Public License for more details. *
     *  You should have received a copy of the GNU General Public License
     *  along with Aion-Lightning.
     *  If not, see <http://www.gnu.org/licenses/>.
     */
    package instance.pvparenas;
    
    import com.aionemu.gameserver.instance.handlers.InstanceID;
    import com.aionemu.gameserver.model.instance.playerreward.HarmonyGroupReward;
    
    /**
     * @author xTz
     */
    @InstanceID(300450000)
    public class ArenaOfHarmonyInstance extends HarmonyTrainingCenterInstance {
    
    	@Override
    	protected void reward() {
    		float totalScoreAP = (9.599f * 3) * 100;
    		float totalScoreGP = (3.1f * 3) * 100;
    		float totalScoreCourage = (0.1f * 3) * 100;
    		int totalPoints = instanceReward.getTotalPoints();
    		for (HarmonyGroupReward group : instanceReward.getGroups()) {
    			int score = group.getPoints();
    			int rank = instanceReward.getRank(score);
    			float percent = group.getParticipation();
    			float scoreRate = ((float) score / (float) totalPoints);
    			int basicAP = 200;
    			int rankingAP = 0;
    			basicAP *= percent;
    			int basicCoI = 0;
    			int rankingCoI = 0;
    			basicCoI *= percent;
    			int scoreAP = (int) (totalScoreAP * scoreRate);
    			switch (rank) {
    				case 0:
    					rankingAP = 4681;
    					rankingCoI = 49;
    					group.setGloryTicket(1);
    					break;
    				case 1:
    					rankingAP = 1887;
    					rankingCoI = 20;
    					break;
    				case 2:
    					rankingAP = 151;
    					rankingCoI = 1;
    					break;
    			}
    			rankingAP *= percent;
    			rankingCoI *= percent;
    			int scoreGP = (int) (totalScoreGP * scoreRate);
    			int scoreCoI = (int) (totalScoreCourage * scoreRate);
    			group.setBasicAP(basicAP);
    			group.setRankingAP(rankingAP);
    			group.setScoreAP(scoreAP);
    			group.setBasicCourage(basicCoI);
    			group.setRankingCourage(rankingCoI);
    			group.setScoreGP(scoreGP);
    			group.setScoreCourage(scoreCoI);
    		}
    		super.reward();
    	}
    }