А как понять, какой итем в таблице усиления волш камнями указан? Там айди не самих предметов указаныУслиение волш - item_enchants
Усиление аугметацией - item_temperings
В итем листе Id по которым вызываются параметры
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А как понять, какой итем в таблице усиления волш камнями указан? Там айди не самих предметов указаныУслиение волш - item_enchants
Усиление аугметацией - item_temperings
В итем листе Id по которым вызываются параметры
<item_template id="187100071" name="Таинственное изысканное перо Маркутана (точность магии/м. крит. удар)" desc="1737945" name_desc="master_tshirt_d_maccuracy_mcritical_01" level="10" mask="4158" category="NONE" armor_type="TSHIRT_SPECIAL" max_stack_count="1" item_type="NORMAL" quality="MYTHIC" price="25" race="ASMODIANS" restrict="10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10" slot="524288" equipment_type="ARMOR" tempering_table_id="10106" max_tempering="255">
<modifiers>
<add name="MAGICAL_ACCURACY" value="102" bonus="true"/>
<add name="MAXHP" value="1250" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
</modifiers>
</item_template>
<item_tempering id="10106" name="tshirt_sub_magical_critical">
<tempering level="1">
<modifiers>
<add name="MAXHP" value="175" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
</modifiers>
</tempering>
<tempering level="2">
<modifiers>
<add name="MAXHP" value="350" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="16" bonus="true"/>
</modifiers>
</tempering>
<tempering level="3">
<modifiers>
<add name="MAXHP" value="525" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="24" bonus="true"/>
</modifiers>
</tempering>
<tempering level="4">
<modifiers>
<add name="MAXHP" value="700" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="32" bonus="true"/>
</modifiers>
</tempering>
<tempering level="5">
<modifiers>
<add name="MAXHP" value="875" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="40" bonus="true"/>
</modifiers>
</tempering>
<tempering level="6">
<modifiers>
<add name="MAXHP" value="1050" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="48" bonus="true"/>
</modifiers>
</tempering>
<tempering level="7">
<modifiers>
<add name="MAXHP" value="1225" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="56" bonus="true"/>
</modifiers>
</tempering>
<tempering level="8">
<modifiers>
<add name="MAXHP" value="1400" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="64" bonus="true"/>
</modifiers>
</tempering>
<tempering level="9">
<modifiers>
<add name="MAXHP" value="1575" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="72" bonus="true"/>
</modifiers>
</tempering>
<tempering level="10">
<modifiers>
<add name="MAXHP" value="1750" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="80" bonus="true"/>
</modifiers>
</tempering>
</item_tempering>
<item_template id="110551445" name="Священная кольчуга завоевателя храма" desc="1720803" name_desc="ch_torso_n_m_arena_pvp_70a" level="70" mask="37118" category="JACKET" armor_type="CHAIN" max_stack_count="1" pack_count="255" item_type="NORMAL" quality="MYTHIC" price="7795866" race="PC_ALL" restrict="70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70" slot="8" equipment_type="ARMOR" enchant_type="2" enchant_skill_set_name="rank4_set2_magical_torso" enchant_table_id="122" max_enchant="15" max_enchant_bonus="0" m_slots="6" is_amplif="true" is_highdeva="true">
<modifiers>
<add name="MAGICAL_RESIST" value="169"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="133"/>
<add name="PHYSICAL_DEFENSE" value="450"/>
<add name="EVASION" value="304"/>
<add name="BLOCK" value="139" bonus="true"/>
<add name="MAXHP" value="288" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="171" bonus="true"/>
<add name="MAGICAL_RESIST" value="52" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="69" bonus="true"/>
<rate name="FLY_SPEED" value="10" bonus="true"/>
<add name="SILENCE_RESISTANCE" value="19" bonus="true"/>
<add name="PVP_DEFEND_RATIO" value="62" bonus="true"/>
<add name="MAXHP" value="204" bonus="true">
<conditions>
<charge value="1"/>
</conditions>
</add>
<add name="MAGICAL_ACCURACY" value="7" bonus="true">
<conditions>
<charge value="1"/>
</conditions>
</add>
<add name="PHYSICAL_DEFENSE" value="71" bonus="true">
<conditions>
<charge value="1"/>
</conditions>
</add>
<add name="BOOST_MAGICAL_SKILL" value="43" bonus="true">
<conditions>
<charge value="2"/>
</conditions>
</add>
<add name="MAGICAL_CRITICAL" value="4" bonus="true">
<conditions>
<charge value="2"/>
</conditions>
</add>
<add name="MAGICAL_RESIST" value="32" bonus="true">
<conditions>
<charge value="2"/>
</conditions>
</add>
<add name="PVP_DEFEND_RATIO" value="10" bonus="true">
<conditions>
<charge value="2"/>
</conditions>
</add>
</modifiers>
<actions>
<remodel type="2"/>
</actions>
<acquisition type="REWARD" count="1193" item="186000442"/>
<improve way="1" level="2" defend="24" attack="2" price1="5893674" price2="11787348"/>
</item_template>
<item_enchant id="122" name="hdp_ch_torso">
<enchant level="1">
<modifiers>
<add name="MAXHP" value="20" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="4" bonus="true"/>
<add name="MAGICAL_DEFEND" value="3" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
</modifiers>
</enchant>
<enchant level="2">
<modifiers>
<add name="MAXHP" value="40" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="8" bonus="true"/>
<add name="MAGICAL_DEFEND" value="6" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
</modifiers>
</enchant>
<enchant level="3">
<modifiers>
<add name="MAXHP" value="60" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="12" bonus="true"/>
<add name="MAGICAL_DEFEND" value="9" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
</modifiers>
</enchant>
<enchant level="4">
<modifiers>
<add name="MAXHP" value="80" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="16" bonus="true"/>
<add name="MAGICAL_DEFEND" value="12" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
</modifiers>
</enchant>
<enchant level="5">
<modifiers>
<add name="MAXHP" value="100" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="20" bonus="true"/>
<add name="MAGICAL_DEFEND" value="15" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
</modifiers>
</enchant>
<enchant level="6">
<modifiers>
<add name="MAXHP" value="120" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="24" bonus="true"/>
<add name="MAGICAL_DEFEND" value="18" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="24" bonus="true"/>
</modifiers>
</enchant>
<enchant level="7">
<modifiers>
<add name="MAXHP" value="140" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="35" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="28" bonus="true"/>
<add name="MAGICAL_DEFEND" value="21" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
</modifiers>
</enchant>
<enchant level="8">
<modifiers>
<add name="MAXHP" value="160" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="32" bonus="true"/>
<add name="MAGICAL_DEFEND" value="24" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
</modifiers>
</enchant>
<enchant level="9">
<modifiers>
<add name="MAXHP" value="180" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="45" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="36" bonus="true"/>
<add name="MAGICAL_DEFEND" value="27" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="36" bonus="true"/>
</modifiers>
</enchant>
<enchant level="10">
<modifiers>
<add name="MAXHP" value="200" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="40" bonus="true"/>
<add name="MAGICAL_DEFEND" value="30" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
</modifiers>
</enchant>
<enchant level="11">
<modifiers>
<add name="MAXHP" value="220" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="55" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="44" bonus="true"/>
<add name="MAGICAL_DEFEND" value="33" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="11" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="44" bonus="true"/>
</modifiers>
</enchant>
<enchant level="12">
<modifiers>
<add name="MAXHP" value="240" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="60" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="48" bonus="true"/>
<add name="MAGICAL_DEFEND" value="36" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="12" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="48" bonus="true"/>
</modifiers>
</enchant>
<enchant level="13">
<modifiers>
<add name="MAXHP" value="260" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="65" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="52" bonus="true"/>
<add name="MAGICAL_DEFEND" value="39" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="13" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="52" bonus="true"/>
</modifiers>
</enchant>
<enchant level="14">
<modifiers>
<add name="MAXHP" value="280" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="70" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="56" bonus="true"/>
<add name="MAGICAL_DEFEND" value="42" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="14" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="56" bonus="true"/>
</modifiers>
</enchant>
<enchant level="15">
<modifiers>
<add name="MAXHP" value="300" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="75" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="60" bonus="true"/>
<add name="MAGICAL_DEFEND" value="45" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="15" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="60" bonus="true"/>
</modifiers>
</enchant>
<enchant level="16">
<modifiers>
<add name="MAXHP" value="320" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="80" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="64" bonus="true"/>
<add name="MAGICAL_DEFEND" value="48" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="16" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="64" bonus="true"/>
<add name="PVP_ATTACK_RATIO_PHYSICAL" value="1" bonus="true"/>
<add name="PVP_ATTACK_RATIO_MAGICAL" value="1" bonus="true"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="1" bonus="true"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="1" bonus="true"/>
</modifiers>
</enchant>
<enchant level="17">
<modifiers>
<add name="MAXHP" value="340" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="85" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="68" bonus="true"/>
<add name="MAGICAL_DEFEND" value="51" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="17" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="68" bonus="true"/>
<add name="PVP_ATTACK_RATIO_PHYSICAL" value="2" bonus="true"/>
<add name="PVP_ATTACK_RATIO_MAGICAL" value="2" bonus="true"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="2" bonus="true"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="2" bonus="true"/>
</modifiers>
</enchant>
<enchant level="18">
<modifiers>
<add name="MAXHP" value="360" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="72" bonus="true"/>
<add name="MAGICAL_DEFEND" value="54" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="18" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="72" bonus="true"/>
<add name="PVP_ATTACK_RATIO_PHYSICAL" value="3" bonus="true"/>
<add name="PVP_ATTACK_RATIO_MAGICAL" value="3" bonus="true"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="3" bonus="true"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="3" bonus="true"/>
</modifiers>
</enchant>
<enchant level="19">
<modifiers>
<add name="MAXHP" value="380" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="95" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="76" bonus="true"/>
<add name="MAGICAL_DEFEND" value="57" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="19" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="76" bonus="true"/>
<add name="PVP_ATTACK_RATIO_PHYSICAL" value="4" bonus="true"/>
<add name="PVP_ATTACK_RATIO_MAGICAL" value="4" bonus="true"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="4" bonus="true"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="4" bonus="true"/>
</modifiers>
</enchant>
<enchant level="20">
<modifiers>
<add name="MAXHP" value="400" bonus="true"/>
<add name="PHYSICAL_DEFENSE" value="100" bonus="true"/>
<add name="PHYSICAL_CRITICAL_RESIST" value="80" bonus="true"/>
<add name="MAGICAL_DEFEND" value="60" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="20" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="80" bonus="true"/>
<add name="PVP_ATTACK_RATIO_PHYSICAL" value="5" bonus="true"/>
<add name="PVP_ATTACK_RATIO_MAGICAL" value="5" bonus="true"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="5" bonus="true"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="5" bonus="true"/>
</modifiers>
</enchant>
</item_enchant>
берешь смотриш ид таблицы и и ишиш в листе
<enchant_template id="10001">
<item_enchant level="1">
<modifiers>
<add name="PARRY" value="50"/>
<add name="BOOST_MAGICAL_SKILL" value="10"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="5"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="5"/>
</modifiers>
</item_enchant>
<item_enchant level="2">
<modifiers>
<add name="PHYSICAL_CRITICAL_RESIST" value="10"/>
<add name="MAGICAL_RESIST" value="10"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="10"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="10"/>
тут вот так прописано..
берешь смотриш ид таблицы и и ишиш в листе
Код:<item_template id="110551445" name="Священная кольчуга завоевателя храма" desc="1720803" name_desc="ch_torso_n_m_arena_pvp_70a" level="70" mask="37118" category="JACKET" armor_type="CHAIN" max_stack_count="1" pack_count="255" item_type="NORMAL" quality="MYTHIC" price="7795866" race="PC_ALL" restrict="70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70" slot="8" equipment_type="ARMOR" enchant_type="2" enchant_skill_set_name="rank4_set2_magical_torso" enchant_table_id="122" max_enchant="15" max_enchant_bonus="0" m_slots="6" is_amplif="true" is_highdeva="true"> <modifiers> <add name="MAGICAL_RESIST" value="169"/> <add name="MAGIC_SKILL_BOOST_RESIST" value="133"/> <add name="PHYSICAL_DEFENSE" value="450"/> <add name="EVASION" value="304"/> <add name="BLOCK" value="139" bonus="true"/> <add name="MAXHP" value="288" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="171" bonus="true"/> <add name="MAGICAL_RESIST" value="52" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="69" bonus="true"/> <rate name="FLY_SPEED" value="10" bonus="true"/> <add name="SILENCE_RESISTANCE" value="19" bonus="true"/> <add name="PVP_DEFEND_RATIO" value="62" bonus="true"/> <add name="MAXHP" value="204" bonus="true"> <conditions> <charge value="1"/> </conditions> </add> <add name="MAGICAL_ACCURACY" value="7" bonus="true"> <conditions> <charge value="1"/> </conditions> </add> <add name="PHYSICAL_DEFENSE" value="71" bonus="true"> <conditions> <charge value="1"/> </conditions> </add> <add name="BOOST_MAGICAL_SKILL" value="43" bonus="true"> <conditions> <charge value="2"/> </conditions> </add> <add name="MAGICAL_CRITICAL" value="4" bonus="true"> <conditions> <charge value="2"/> </conditions> </add> <add name="MAGICAL_RESIST" value="32" bonus="true"> <conditions> <charge value="2"/> </conditions> </add> <add name="PVP_DEFEND_RATIO" value="10" bonus="true"> <conditions> <charge value="2"/> </conditions> </add> </modifiers> <actions> <remodel type="2"/> </actions> <acquisition type="REWARD" count="1193" item="186000442"/> <improve way="1" level="2" defend="24" attack="2" price1="5893674" price2="11787348"/> </item_template> <item_enchant id="122" name="hdp_ch_torso"> <enchant level="1"> <modifiers> <add name="MAXHP" value="20" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="5" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="4" bonus="true"/> <add name="MAGICAL_DEFEND" value="3" bonus="true"/> <add name="PHYSICAL_ATTACK" value="1" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/> </modifiers> </enchant> <enchant level="2"> <modifiers> <add name="MAXHP" value="40" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="10" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="8" bonus="true"/> <add name="MAGICAL_DEFEND" value="6" bonus="true"/> <add name="PHYSICAL_ATTACK" value="2" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/> </modifiers> </enchant> <enchant level="3"> <modifiers> <add name="MAXHP" value="60" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="15" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="12" bonus="true"/> <add name="MAGICAL_DEFEND" value="9" bonus="true"/> <add name="PHYSICAL_ATTACK" value="3" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/> </modifiers> </enchant> <enchant level="4"> <modifiers> <add name="MAXHP" value="80" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="20" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="16" bonus="true"/> <add name="MAGICAL_DEFEND" value="12" bonus="true"/> <add name="PHYSICAL_ATTACK" value="4" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/> </modifiers> </enchant> <enchant level="5"> <modifiers> <add name="MAXHP" value="100" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="25" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="20" bonus="true"/> <add name="MAGICAL_DEFEND" value="15" bonus="true"/> <add name="PHYSICAL_ATTACK" value="5" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/> </modifiers> </enchant> <enchant level="6"> <modifiers> <add name="MAXHP" value="120" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="30" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="24" bonus="true"/> <add name="MAGICAL_DEFEND" value="18" bonus="true"/> <add name="PHYSICAL_ATTACK" value="6" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="24" bonus="true"/> </modifiers> </enchant> <enchant level="7"> <modifiers> <add name="MAXHP" value="140" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="35" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="28" bonus="true"/> <add name="MAGICAL_DEFEND" value="21" bonus="true"/> <add name="PHYSICAL_ATTACK" value="7" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/> </modifiers> </enchant> <enchant level="8"> <modifiers> <add name="MAXHP" value="160" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="40" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="32" bonus="true"/> <add name="MAGICAL_DEFEND" value="24" bonus="true"/> <add name="PHYSICAL_ATTACK" value="8" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/> </modifiers> </enchant> <enchant level="9"> <modifiers> <add name="MAXHP" value="180" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="45" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="36" bonus="true"/> <add name="MAGICAL_DEFEND" value="27" bonus="true"/> <add name="PHYSICAL_ATTACK" value="9" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="36" bonus="true"/> </modifiers> </enchant> <enchant level="10"> <modifiers> <add name="MAXHP" value="200" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="50" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="40" bonus="true"/> <add name="MAGICAL_DEFEND" value="30" bonus="true"/> <add name="PHYSICAL_ATTACK" value="10" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/> </modifiers> </enchant> <enchant level="11"> <modifiers> <add name="MAXHP" value="220" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="55" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="44" bonus="true"/> <add name="MAGICAL_DEFEND" value="33" bonus="true"/> <add name="PHYSICAL_ATTACK" value="11" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="44" bonus="true"/> </modifiers> </enchant> <enchant level="12"> <modifiers> <add name="MAXHP" value="240" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="60" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="48" bonus="true"/> <add name="MAGICAL_DEFEND" value="36" bonus="true"/> <add name="PHYSICAL_ATTACK" value="12" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="48" bonus="true"/> </modifiers> </enchant> <enchant level="13"> <modifiers> <add name="MAXHP" value="260" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="65" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="52" bonus="true"/> <add name="MAGICAL_DEFEND" value="39" bonus="true"/> <add name="PHYSICAL_ATTACK" value="13" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="52" bonus="true"/> </modifiers> </enchant> <enchant level="14"> <modifiers> <add name="MAXHP" value="280" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="70" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="56" bonus="true"/> <add name="MAGICAL_DEFEND" value="42" bonus="true"/> <add name="PHYSICAL_ATTACK" value="14" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="56" bonus="true"/> </modifiers> </enchant> <enchant level="15"> <modifiers> <add name="MAXHP" value="300" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="75" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="60" bonus="true"/> <add name="MAGICAL_DEFEND" value="45" bonus="true"/> <add name="PHYSICAL_ATTACK" value="15" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="60" bonus="true"/> </modifiers> </enchant> <enchant level="16"> <modifiers> <add name="MAXHP" value="320" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="80" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="64" bonus="true"/> <add name="MAGICAL_DEFEND" value="48" bonus="true"/> <add name="PHYSICAL_ATTACK" value="16" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="64" bonus="true"/> <add name="PVP_ATTACK_RATIO_PHYSICAL" value="1" bonus="true"/> <add name="PVP_ATTACK_RATIO_MAGICAL" value="1" bonus="true"/> <add name="PVP_DEFEND_RATIO_PHYSICAL" value="1" bonus="true"/> <add name="PVP_DEFEND_RATIO_MAGICAL" value="1" bonus="true"/> </modifiers> </enchant> <enchant level="17"> <modifiers> <add name="MAXHP" value="340" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="85" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="68" bonus="true"/> <add name="MAGICAL_DEFEND" value="51" bonus="true"/> <add name="PHYSICAL_ATTACK" value="17" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="68" bonus="true"/> <add name="PVP_ATTACK_RATIO_PHYSICAL" value="2" bonus="true"/> <add name="PVP_ATTACK_RATIO_MAGICAL" value="2" bonus="true"/> <add name="PVP_DEFEND_RATIO_PHYSICAL" value="2" bonus="true"/> <add name="PVP_DEFEND_RATIO_MAGICAL" value="2" bonus="true"/> </modifiers> </enchant> <enchant level="18"> <modifiers> <add name="MAXHP" value="360" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="90" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="72" bonus="true"/> <add name="MAGICAL_DEFEND" value="54" bonus="true"/> <add name="PHYSICAL_ATTACK" value="18" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="72" bonus="true"/> <add name="PVP_ATTACK_RATIO_PHYSICAL" value="3" bonus="true"/> <add name="PVP_ATTACK_RATIO_MAGICAL" value="3" bonus="true"/> <add name="PVP_DEFEND_RATIO_PHYSICAL" value="3" bonus="true"/> <add name="PVP_DEFEND_RATIO_MAGICAL" value="3" bonus="true"/> </modifiers> </enchant> <enchant level="19"> <modifiers> <add name="MAXHP" value="380" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="95" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="76" bonus="true"/> <add name="MAGICAL_DEFEND" value="57" bonus="true"/> <add name="PHYSICAL_ATTACK" value="19" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="76" bonus="true"/> <add name="PVP_ATTACK_RATIO_PHYSICAL" value="4" bonus="true"/> <add name="PVP_ATTACK_RATIO_MAGICAL" value="4" bonus="true"/> <add name="PVP_DEFEND_RATIO_PHYSICAL" value="4" bonus="true"/> <add name="PVP_DEFEND_RATIO_MAGICAL" value="4" bonus="true"/> </modifiers> </enchant> <enchant level="20"> <modifiers> <add name="MAXHP" value="400" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="100" bonus="true"/> <add name="PHYSICAL_CRITICAL_RESIST" value="80" bonus="true"/> <add name="MAGICAL_DEFEND" value="60" bonus="true"/> <add name="PHYSICAL_ATTACK" value="20" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="80" bonus="true"/> <add name="PVP_ATTACK_RATIO_PHYSICAL" value="5" bonus="true"/> <add name="PVP_ATTACK_RATIO_MAGICAL" value="5" bonus="true"/> <add name="PVP_DEFEND_RATIO_PHYSICAL" value="5" bonus="true"/> <add name="PVP_DEFEND_RATIO_MAGICAL" value="5" bonus="true"/> </modifiers> </enchant> </item_enchant>
<item_template id="101701768" name="Enhanced Ancient Fallusha's Bow" desc="1761693" name_desc="bow_n_m5_idab1_ere_up_80a" level="80" mask="138316" category="BOW" weapon_type="BOW" attack_type="PHYSICAL" max_stack_count="1" item_type="NORMAL" quality="MYTHIC" price="22044442" race="PC_ALL" restrict="80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80" bonus_apply="EQUIP" equipment_type="WEAPON" slot="3" max_enchant="15" m_slots="6" exceed_enchant="true">
<modifiers>
<add name="MAXMP" value="1000" bonus="true"/>
<add name="MAXHP" value="2000" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="5000" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="5000" bonus="true"/>
<add name="PHYSICAL_ACCURACY" value="5000" bonus="true"/>
<rate name="ATTACK_SPEED" value="-19" bonus="true"/>
<add name="PVE_ATTACK_RATIO" value="1000" bonus="true"/>
<add name="MAXHP" value="270" bonus="true">
<conditions>
<charge value="1"/>
</conditions>
</add>
<add name="PHYSICAL_ACCURACY" value="58" bonus="true">
<conditions>
<charge value="1"/>
</conditions>
</add>
<add name="PHYSICAL_CRITICAL" value="24" bonus="true">
<conditions>
<charge value="2"/>
</conditions>
</add>
<add name="PHYSICAL_ATTACK" value="18" bonus="true">
<conditions>
<charge value="2"/>
</conditions>
</add>
<add name="PVE_ATTACK_RATIO" value="36" bonus="true">
<conditions>
<charge value="2"/>
</conditions>
</add>
</modifiers>
<actions>
<remodel type="2"/>
</actions>
<weapon_stats min_damage="460" max_damage="624" attack_speed="2400" physical_critical="50" physical_accuracy="1728" magical_accuracy="604" attack_range="25000" hit_count="1"/>
<improve way="1" level="2" burn_attack="26" burn_defend="8" price1="6314651" price2="12629302"/>
<idian burn_attack="70" burn_defend="17"/>
</item_template>
<enchant_table id="72" type="HDE_BOW">
<item_enchant level="1">
<modifiers>
<add name="PHYSICAL_ATTACK" value="10"/>
</modifiers>
</item_enchant>
<item_enchant level="2">
<modifiers>
<add name="PHYSICAL_ATTACK" value="20"/>
</modifiers>
</item_enchant>
<item_enchant level="3">
<modifiers>
<add name="PHYSICAL_ATTACK" value="30"/>
</modifiers>
</item_enchant>
<item_enchant level="4">
<modifiers>
<add name="PHYSICAL_ATTACK" value="40"/>
</modifiers>
</item_enchant>
<item_enchant level="5">
<modifiers>
<add name="PHYSICAL_ATTACK" value="50"/>
</modifiers>
</item_enchant>
<item_enchant level="6">
<modifiers>
<add name="PHYSICAL_ATTACK" value="60"/>
</modifiers>
</item_enchant>
<item_enchant level="7">
<modifiers>
<add name="PHYSICAL_ATTACK" value="70"/>
</modifiers>
</item_enchant>
<item_enchant level="8">
<modifiers>
<add name="PHYSICAL_ATTACK" value="80"/>
</modifiers>
</item_enchant>
<item_enchant level="9">
<modifiers>
<add name="PHYSICAL_ATTACK" value="90"/>
</modifiers>
</item_enchant>
<item_enchant level="10">
<modifiers>
<add name="PHYSICAL_ATTACK" value="100"/>
</modifiers>
</item_enchant>
<item_enchant level="11">
<modifiers>
<add name="PHYSICAL_ATTACK" value="110"/>
</modifiers>
</item_enchant>
<item_enchant level="12">
<modifiers>
<add name="PHYSICAL_ATTACK" value="120"/>
</modifiers>
</item_enchant>
<item_enchant level="13">
<modifiers>
<add name="PHYSICAL_ATTACK" value="130"/>
</modifiers>
</item_enchant>
<item_enchant level="14">
<modifiers>
<add name="PHYSICAL_ATTACK" value="140"/>
</modifiers>
</item_enchant>
<item_enchant level="15">
<modifiers>
<add name="PHYSICAL_ATTACK" value="150"/>
</modifiers>
</item_enchant>
<item_enchant level="16">
<modifiers>
<add name="PHYSICAL_ATTACK" value="170"/>
<add name="PVE_ATTACK_RATIO_PHYSICAL" value="8"/>
<add name="PVE_ATTACK_RATIO_MAGICAL" value="8"/>
</modifiers>
</item_enchant>
<item_enchant level="17">
<modifiers>
<add name="PHYSICAL_ATTACK" value="190"/>
<add name="PVE_ATTACK_RATIO_PHYSICAL" value="16"/>
<add name="PVE_ATTACK_RATIO_MAGICAL" value="16"/>
</modifiers>
</item_enchant>
<item_enchant level="18">
<modifiers>
<add name="PHYSICAL_ATTACK" value="210"/>
<add name="PVE_ATTACK_RATIO_PHYSICAL" value="24"/>
<add name="PVE_ATTACK_RATIO_MAGICAL" value="24"/>
</modifiers>
</item_enchant>
<item_enchant level="19">
<modifiers>
<add name="PHYSICAL_ATTACK" value="230"/>
<add name="PVE_ATTACK_RATIO_PHYSICAL" value="32"/>
<add name="PVE_ATTACK_RATIO_MAGICAL" value="32"/>
</modifiers>
</item_enchant>
<item_enchant level="20">
<modifiers>
<add name="PHYSICAL_ATTACK" value="250"/>
<add name="PVE_ATTACK_RATIO_PHYSICAL" value="40"/>
<add name="PVE_ATTACK_RATIO_MAGICAL" value="40"/>
</modifiers>
</item_enchant>
<item_enchant level="21">
<modifiers>
<add name="PHYSICAL_ATTACK" value="270"/>
<add name="PVE_ATTACK_RATIO_PHYSICAL" value="56"/>
<add name="PVE_ATTACK_RATIO_MAGICAL" value="56"/>
</modifiers>
</item_enchant>
</enchant_table>
private void writePlumeStats(ByteBuffer buf) {
Item item = ownerItem;
if (item.getItemTemplate().isPlume()) {
writeD(buf, 0);//unk plume stat
writeD(buf, 0);//value
writeD(buf, 0);//unk plume stat
writeD(buf, 0);//value
writeD(buf, 42);
writeD(buf, item.getAuthorize() * 150); //HP Boost for Tempering Solution
if (item.getItemTemplate().getAuthorizeName() == 10051 || item.getItemTemplate().getAuthorizeName() == 10063) {
writeD(buf, 30);
writeD(buf, item.getAuthorize() * 4); //Physical Attack
writeD(buf, 0);//unk plume stat
writeD(buf, 0);//value
} else if (item.getItemTemplate().getAuthorizeName() == 10052 || item.getItemTemplate().getAuthorizeName() == 10064) {
writeD(buf, 35);
writeD(buf, item.getAuthorize() * 20); //Magic Boost
writeD(buf, 0);//unk plume stat
writeD(buf, 0);//value
} else if (item.getItemTemplate().getAuthorizeName() == 10056 || item.getItemTemplate().getAuthorizeName() == 10065) {
writeD(buf, 33);
writeD(buf, item.getAuthorize() * 12); //Physical Critical
writeD(buf, 0);//unk plume stat
writeD(buf, 0);//value
} else if (item.getItemTemplate().getAuthorizeName() == 10057 || item.getItemTemplate().getAuthorizeName() == 10066) {
writeD(buf, 36);
writeD(buf, item.getAuthorize() * 8); //Magical Accuracy.
writeD(buf, 0);
writeD(buf, 0);
} else {
writeD(buf, 35);
writeD(buf, item.getAuthorize() * 20); //Magic Boost
writeD(buf, 0);//New Plume Stat 4.7.5.6 (NcSoft will implement it at future)
writeD(buf, 0);//it's Value
}
//Some Padding for future.
writeD(buf, 0);//unk plume stat
writeD(buf, 0);//value
writeD(buf, 0);//unk plume stat
writeD(buf, 0);//value
writeD(buf, 0);//unk plume stat
writeD(buf, 0);//value
} else {
writeB(buf, new byte[64]);
}
}
За отображение в игре отвечает пакет ивентаря, в эмуле его разбили на блоки, а именно ManaStoneInfoBlobEntry
Вот к примеру для 4.9 версии
Код:private void writePlumeStats(ByteBuffer buf) { Item item = ownerItem; if (item.getItemTemplate().isPlume()) { writeD(buf, 0);//unk plume stat writeD(buf, 0);//value writeD(buf, 0);//unk plume stat writeD(buf, 0);//value writeD(buf, 42); writeD(buf, item.getAuthorize() * 150); //HP Boost for Tempering Solution if (item.getItemTemplate().getAuthorizeName() == 10051 || item.getItemTemplate().getAuthorizeName() == 10063) { writeD(buf, 30); writeD(buf, item.getAuthorize() * 4); //Physical Attack writeD(buf, 0);//unk plume stat writeD(buf, 0);//value } else if (item.getItemTemplate().getAuthorizeName() == 10052 || item.getItemTemplate().getAuthorizeName() == 10064) { writeD(buf, 35); writeD(buf, item.getAuthorize() * 20); //Magic Boost writeD(buf, 0);//unk plume stat writeD(buf, 0);//value } else if (item.getItemTemplate().getAuthorizeName() == 10056 || item.getItemTemplate().getAuthorizeName() == 10065) { writeD(buf, 33); writeD(buf, item.getAuthorize() * 12); //Physical Critical writeD(buf, 0);//unk plume stat writeD(buf, 0);//value } else if (item.getItemTemplate().getAuthorizeName() == 10057 || item.getItemTemplate().getAuthorizeName() == 10066) { writeD(buf, 36); writeD(buf, item.getAuthorize() * 8); //Magical Accuracy. writeD(buf, 0); writeD(buf, 0); } else { writeD(buf, 35); writeD(buf, item.getAuthorize() * 20); //Magic Boost writeD(buf, 0);//New Plume Stat 4.7.5.6 (NcSoft will implement it at future) writeD(buf, 0);//it's Value } //Some Padding for future. writeD(buf, 0);//unk plume stat writeD(buf, 0);//value writeD(buf, 0);//unk plume stat writeD(buf, 0);//value writeD(buf, 0);//unk plume stat writeD(buf, 0);//value } else { writeB(buf, new byte[64]); } }
Это аттрибут пера, должно быть добавлено в item_templates.xmlwriteD(buf, 30) - это айди бафа (физ атака)
writeD(buf, item.getAuthorize() * 4); //Physical Attack - это присвоение значения физической атаки при заточке
item.getItemTemplate().getAuthorizeName() == 10051 || item.getItemTemplate().getAuthorizeName() == 10063 - это айди перьев из таблицы, перо для асмов и элийцев
я правильно понял?)
Слово "автоматизация" у геров по ходу не существуетЗа отображение в игре отвечает пакет ивентаря, в эмуле его разбили на блоки, а именно ManaStoneInfoBlobEntry
Вот к примеру для 4.9 версии
Код:private void writePlumeStats(ByteBuffer buf) { Item item = ownerItem; if (item.getItemTemplate().isPlume()) { writeD(buf, 0);//unk plume stat writeD(buf, 0);//value writeD(buf, 0);//unk plume stat writeD(buf, 0);//value writeD(buf, 42); writeD(buf, item.getAuthorize() * 150); //HP Boost for Tempering Solution if (item.getItemTemplate().getAuthorizeName() == 10051 || item.getItemTemplate().getAuthorizeName() == 10063) { writeD(buf, 30); writeD(buf, item.getAuthorize() * 4); //Physical Attack writeD(buf, 0);//unk plume stat writeD(buf, 0);//value } else if (item.getItemTemplate().getAuthorizeName() == 10052 || item.getItemTemplate().getAuthorizeName() == 10064) { writeD(buf, 35); writeD(buf, item.getAuthorize() * 20); //Magic Boost writeD(buf, 0);//unk plume stat writeD(buf, 0);//value } else if (item.getItemTemplate().getAuthorizeName() == 10056 || item.getItemTemplate().getAuthorizeName() == 10065) { writeD(buf, 33); writeD(buf, item.getAuthorize() * 12); //Physical Critical writeD(buf, 0);//unk plume stat writeD(buf, 0);//value } else if (item.getItemTemplate().getAuthorizeName() == 10057 || item.getItemTemplate().getAuthorizeName() == 10066) { writeD(buf, 36); writeD(buf, item.getAuthorize() * 8); //Magical Accuracy. writeD(buf, 0); writeD(buf, 0); } else { writeD(buf, 35); writeD(buf, item.getAuthorize() * 20); //Magic Boost writeD(buf, 0);//New Plume Stat 4.7.5.6 (NcSoft will implement it at future) writeD(buf, 0);//it's Value } //Some Padding for future. writeD(buf, 0);//unk plume stat writeD(buf, 0);//value writeD(buf, 0);//unk plume stat writeD(buf, 0);//value writeD(buf, 0);//unk plume stat writeD(buf, 0);//value } else { writeB(buf, new byte[64]); } }
Слово "автоматизация" у геров по ходу не существует
