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заточка пера

и вообще итем лист кривой у них

Вот в 5.8 Na

Код:
	<item_template id="187100071" name="Таинственное изысканное перо Маркутана (точность магии/м. крит. удар)" desc="1737945" name_desc="master_tshirt_d_maccuracy_mcritical_01" level="10" mask="4158" category="NONE" armor_type="TSHIRT_SPECIAL" max_stack_count="1" item_type="NORMAL" quality="MYTHIC" price="25" race="ASMODIANS" restrict="10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10" slot="524288" equipment_type="ARMOR" tempering_table_id="10106" max_tempering="255">
		<modifiers>
			<add name="MAGICAL_ACCURACY" value="102" bonus="true"/>
			<add name="MAXHP" value="1250" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
		</modifiers>
	</item_template>

	<item_tempering id="10106" name="tshirt_sub_magical_critical">
		<tempering level="1">
			<modifiers>
				<add name="MAXHP" value="175" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			</modifiers>
		</tempering>
		<tempering level="2">
			<modifiers>
				<add name="MAXHP" value="350" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="16" bonus="true"/>
			</modifiers>
		</tempering>
		<tempering level="3">
			<modifiers>
				<add name="MAXHP" value="525" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="24" bonus="true"/>
			</modifiers>
		</tempering>
		<tempering level="4">
			<modifiers>
				<add name="MAXHP" value="700" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="32" bonus="true"/>
			</modifiers>
		</tempering>
		<tempering level="5">
			<modifiers>
				<add name="MAXHP" value="875" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="40" bonus="true"/>
			</modifiers>
		</tempering>
		<tempering level="6">
			<modifiers>
				<add name="MAXHP" value="1050" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="48" bonus="true"/>
			</modifiers>
		</tempering>
		<tempering level="7">
			<modifiers>
				<add name="MAXHP" value="1225" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="56" bonus="true"/>
			</modifiers>
		</tempering>
		<tempering level="8">
			<modifiers>
				<add name="MAXHP" value="1400" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="64" bonus="true"/>
			</modifiers>
		</tempering>
		<tempering level="9">
			<modifiers>
				<add name="MAXHP" value="1575" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="72" bonus="true"/>
			</modifiers>
		</tempering>
		<tempering level="10">
			<modifiers>
				<add name="MAXHP" value="1750" bonus="true"/>
				<add name="MAGICAL_CRITICAL" value="80" bonus="true"/>
			</modifiers>
		</tempering>   
	</item_tempering>
 
берешь смотриш ид таблицы и и ишиш в листе

Код:
	<item_template id="110551445" name="Священная кольчуга завоевателя храма" desc="1720803" name_desc="ch_torso_n_m_arena_pvp_70a" level="70" mask="37118" category="JACKET" armor_type="CHAIN" max_stack_count="1" pack_count="255" item_type="NORMAL" quality="MYTHIC" price="7795866" race="PC_ALL" restrict="70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70" slot="8" equipment_type="ARMOR" enchant_type="2" enchant_skill_set_name="rank4_set2_magical_torso" enchant_table_id="122" max_enchant="15" max_enchant_bonus="0" m_slots="6" is_amplif="true" is_highdeva="true">
		<modifiers>
			<add name="MAGICAL_RESIST" value="169"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="133"/>
			<add name="PHYSICAL_DEFENSE" value="450"/>
			<add name="EVASION" value="304"/>
			<add name="BLOCK" value="139" bonus="true"/>
			<add name="MAXHP" value="288" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="171" bonus="true"/>
			<add name="MAGICAL_RESIST" value="52" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="69" bonus="true"/>
			<rate name="FLY_SPEED" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="19" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="62" bonus="true"/>
			<add name="MAXHP" value="204" bonus="true">
				<conditions>
					<charge value="1"/>
				</conditions>
			</add>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true">
				<conditions>
					<charge value="1"/>
				</conditions>
			</add>
			<add name="PHYSICAL_DEFENSE" value="71" bonus="true">
				<conditions>
					<charge value="1"/>
				</conditions>
			</add>
			<add name="BOOST_MAGICAL_SKILL" value="43" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
			<add name="MAGICAL_RESIST" value="32" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
			<add name="PVP_DEFEND_RATIO" value="10" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
		</modifiers>
		<actions>
			<remodel type="2"/>
		</actions>
		<acquisition type="REWARD" count="1193" item="186000442"/>
		<improve way="1" level="2" defend="24" attack="2" price1="5893674" price2="11787348"/>
	</item_template>

	<item_enchant id="122" name="hdp_ch_torso">
		<enchant level="1">
			<modifiers>
				<add name="MAXHP" value="20" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="4" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="3" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="2">
			<modifiers>
				<add name="MAXHP" value="40" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="8" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="6" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="3">
			<modifiers>
				<add name="MAXHP" value="60" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="12" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="9" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="4">
			<modifiers>
				<add name="MAXHP" value="80" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="16" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="12" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="5">
			<modifiers>
				<add name="MAXHP" value="100" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="20" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="15" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="6">
			<modifiers>
				<add name="MAXHP" value="120" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="24" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="18" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="24" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="7">
			<modifiers>
				<add name="MAXHP" value="140" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="35" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="28" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="21" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="8">
			<modifiers>
				<add name="MAXHP" value="160" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="32" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="24" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="9">
			<modifiers>
				<add name="MAXHP" value="180" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="45" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="36" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="27" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="36" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="10">
			<modifiers>
				<add name="MAXHP" value="200" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="40" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="30" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="11">
			<modifiers>
				<add name="MAXHP" value="220" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="55" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="44" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="33" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="11" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="44" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="12">
			<modifiers>
				<add name="MAXHP" value="240" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="60" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="48" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="36" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="12" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="48" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="13">
			<modifiers>
				<add name="MAXHP" value="260" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="65" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="52" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="39" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="13" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="52" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="14">
			<modifiers>
				<add name="MAXHP" value="280" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="70" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="56" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="42" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="14" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="56" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="15">
			<modifiers>
				<add name="MAXHP" value="300" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="75" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="60" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="45" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="15" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="60" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="16">
			<modifiers>
				<add name="MAXHP" value="320" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="80" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="64" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="48" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="16" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="64" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="1" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="1" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="1" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="1" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="17">
			<modifiers>
				<add name="MAXHP" value="340" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="85" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="68" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="51" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="17" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="68" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="2" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="2" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="2" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="2" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="18">
			<modifiers>
				<add name="MAXHP" value="360" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="72" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="54" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="18" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="72" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="3" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="3" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="3" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="3" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="19">
			<modifiers>
				<add name="MAXHP" value="380" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="95" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="76" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="57" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="19" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="76" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="4" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="4" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="4" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="4" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="20">
			<modifiers>
				<add name="MAXHP" value="400" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="100" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="80" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="60" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="20" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="80" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="5" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="5" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="5" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="5" bonus="true"/>
			</modifiers>
		</enchant>
	</item_enchant>
 
берешь смотриш ид таблицы и и ишиш в листе

<enchant_template id="10001">
<item_enchant level="1">
<modifiers>
<add name="PARRY" value="50"/>
<add name="BOOST_MAGICAL_SKILL" value="10"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="5"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="5"/>
</modifiers>
</item_enchant>
<item_enchant level="2">
<modifiers>
<add name="PHYSICAL_CRITICAL_RESIST" value="10"/>
<add name="MAGICAL_RESIST" value="10"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="10"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="10"/>

тут вот так прописано..
 
<enchant_template id="10001">
<item_enchant level="1">
<modifiers>
<add name="PARRY" value="50"/>
<add name="BOOST_MAGICAL_SKILL" value="10"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="5"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="5"/>
</modifiers>
</item_enchant>
<item_enchant level="2">
<modifiers>
<add name="PHYSICAL_CRITICAL_RESIST" value="10"/>
<add name="MAGICAL_RESIST" value="10"/>
<add name="PVP_DEFEND_RATIO_PHYSICAL" value="10"/>
<add name="PVP_DEFEND_RATIO_MAGICAL" value="10"/>

тут вот так прописано
 
берешь смотриш ид таблицы и и ишиш в листе

Код:
	<item_template id="110551445" name="Священная кольчуга завоевателя храма" desc="1720803" name_desc="ch_torso_n_m_arena_pvp_70a" level="70" mask="37118" category="JACKET" armor_type="CHAIN" max_stack_count="1" pack_count="255" item_type="NORMAL" quality="MYTHIC" price="7795866" race="PC_ALL" restrict="70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70" slot="8" equipment_type="ARMOR" enchant_type="2" enchant_skill_set_name="rank4_set2_magical_torso" enchant_table_id="122" max_enchant="15" max_enchant_bonus="0" m_slots="6" is_amplif="true" is_highdeva="true">
		<modifiers>
			<add name="MAGICAL_RESIST" value="169"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="133"/>
			<add name="PHYSICAL_DEFENSE" value="450"/>
			<add name="EVASION" value="304"/>
			<add name="BLOCK" value="139" bonus="true"/>
			<add name="MAXHP" value="288" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="171" bonus="true"/>
			<add name="MAGICAL_RESIST" value="52" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="69" bonus="true"/>
			<rate name="FLY_SPEED" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="19" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="62" bonus="true"/>
			<add name="MAXHP" value="204" bonus="true">
				<conditions>
					<charge value="1"/>
				</conditions>
			</add>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true">
				<conditions>
					<charge value="1"/>
				</conditions>
			</add>
			<add name="PHYSICAL_DEFENSE" value="71" bonus="true">
				<conditions>
					<charge value="1"/>
				</conditions>
			</add>
			<add name="BOOST_MAGICAL_SKILL" value="43" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
			<add name="MAGICAL_RESIST" value="32" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
			<add name="PVP_DEFEND_RATIO" value="10" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
		</modifiers>
		<actions>
			<remodel type="2"/>
		</actions>
		<acquisition type="REWARD" count="1193" item="186000442"/>
		<improve way="1" level="2" defend="24" attack="2" price1="5893674" price2="11787348"/>
	</item_template>

	<item_enchant id="122" name="hdp_ch_torso">
		<enchant level="1">
			<modifiers>
				<add name="MAXHP" value="20" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="4" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="3" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="2">
			<modifiers>
				<add name="MAXHP" value="40" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="8" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="6" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="3">
			<modifiers>
				<add name="MAXHP" value="60" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="12" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="9" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="4">
			<modifiers>
				<add name="MAXHP" value="80" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="16" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="12" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="5">
			<modifiers>
				<add name="MAXHP" value="100" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="20" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="15" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="6">
			<modifiers>
				<add name="MAXHP" value="120" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="24" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="18" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="24" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="7">
			<modifiers>
				<add name="MAXHP" value="140" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="35" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="28" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="21" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="8">
			<modifiers>
				<add name="MAXHP" value="160" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="32" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="24" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="9">
			<modifiers>
				<add name="MAXHP" value="180" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="45" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="36" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="27" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="36" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="10">
			<modifiers>
				<add name="MAXHP" value="200" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="40" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="30" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="11">
			<modifiers>
				<add name="MAXHP" value="220" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="55" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="44" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="33" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="11" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="44" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="12">
			<modifiers>
				<add name="MAXHP" value="240" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="60" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="48" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="36" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="12" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="48" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="13">
			<modifiers>
				<add name="MAXHP" value="260" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="65" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="52" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="39" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="13" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="52" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="14">
			<modifiers>
				<add name="MAXHP" value="280" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="70" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="56" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="42" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="14" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="56" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="15">
			<modifiers>
				<add name="MAXHP" value="300" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="75" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="60" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="45" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="15" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="60" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="16">
			<modifiers>
				<add name="MAXHP" value="320" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="80" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="64" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="48" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="16" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="64" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="1" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="1" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="1" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="1" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="17">
			<modifiers>
				<add name="MAXHP" value="340" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="85" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="68" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="51" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="17" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="68" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="2" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="2" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="2" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="2" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="18">
			<modifiers>
				<add name="MAXHP" value="360" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="72" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="54" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="18" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="72" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="3" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="3" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="3" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="3" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="19">
			<modifiers>
				<add name="MAXHP" value="380" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="95" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="76" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="57" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="19" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="76" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="4" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="4" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="4" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="4" bonus="true"/>
			</modifiers>
		</enchant>
		<enchant level="20">
			<modifiers>
				<add name="MAXHP" value="400" bonus="true"/>
				<add name="PHYSICAL_DEFENSE" value="100" bonus="true"/>
				<add name="PHYSICAL_CRITICAL_RESIST" value="80" bonus="true"/>
				<add name="MAGICAL_DEFEND" value="60" bonus="true"/>
				<add name="PHYSICAL_ATTACK" value="20" bonus="true"/>
				<add name="BOOST_MAGICAL_SKILL" value="80" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_PHYSICAL" value="5" bonus="true"/>
				<add name="PVP_ATTACK_RATIO_MAGICAL" value="5" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_PHYSICAL" value="5" bonus="true"/>
				<add name="PVP_DEFEND_RATIO_MAGICAL" value="5" bonus="true"/>
			</modifiers>
		</enchant>
	</item_enchant>

Код:
<item_template id="101701768" name="Enhanced Ancient Fallusha's Bow" desc="1761693" name_desc="bow_n_m5_idab1_ere_up_80a" level="80" mask="138316" category="BOW" weapon_type="BOW" attack_type="PHYSICAL" max_stack_count="1" item_type="NORMAL" quality="MYTHIC" price="22044442" race="PC_ALL" restrict="80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80" bonus_apply="EQUIP" equipment_type="WEAPON" slot="3" max_enchant="15" m_slots="6" exceed_enchant="true">
		<modifiers>
			<add name="MAXMP" value="1000" bonus="true"/>
			<add name="MAXHP" value="2000" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5000" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5000" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="5000" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-19" bonus="true"/>
			<add name="PVE_ATTACK_RATIO" value="1000" bonus="true"/>
			<add name="MAXHP" value="270" bonus="true">
				<conditions>
					<charge value="1"/>
				</conditions>
			</add>
			<add name="PHYSICAL_ACCURACY" value="58" bonus="true">
				<conditions>
					<charge value="1"/>
				</conditions>
			</add>
			<add name="PHYSICAL_CRITICAL" value="24" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
			<add name="PHYSICAL_ATTACK" value="18" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
			<add name="PVE_ATTACK_RATIO" value="36" bonus="true">
				<conditions>
					<charge value="2"/>
				</conditions>
			</add>
		</modifiers>
		<actions>
			<remodel type="2"/>
		</actions>
		<weapon_stats min_damage="460" max_damage="624" attack_speed="2400" physical_critical="50" physical_accuracy="1728" magical_accuracy="604" attack_range="25000" hit_count="1"/>
		<improve way="1" level="2" burn_attack="26" burn_defend="8" price1="6314651" price2="12629302"/>
		<idian burn_attack="70" burn_defend="17"/>
	</item_template>
вот улучшенный лук вестниц тьмы

Код:
<enchant_table id="72" type="HDE_BOW">
		<item_enchant level="1">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="10"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="2">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="20"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="3">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="30"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="4">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="40"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="5">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="50"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="6">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="60"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="7">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="70"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="8">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="80"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="9">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="90"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="10">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="100"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="11">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="110"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="12">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="120"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="13">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="130"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="14">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="140"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="15">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="150"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="16">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="170"/>
				<add name="PVE_ATTACK_RATIO_PHYSICAL" value="8"/>
				<add name="PVE_ATTACK_RATIO_MAGICAL" value="8"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="17">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="190"/>
				<add name="PVE_ATTACK_RATIO_PHYSICAL" value="16"/>
				<add name="PVE_ATTACK_RATIO_MAGICAL" value="16"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="18">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="210"/>
				<add name="PVE_ATTACK_RATIO_PHYSICAL" value="24"/>
				<add name="PVE_ATTACK_RATIO_MAGICAL" value="24"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="19">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="230"/>
				<add name="PVE_ATTACK_RATIO_PHYSICAL" value="32"/>
				<add name="PVE_ATTACK_RATIO_MAGICAL" value="32"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="20">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="250"/>
				<add name="PVE_ATTACK_RATIO_PHYSICAL" value="40"/>
				<add name="PVE_ATTACK_RATIO_MAGICAL" value="40"/>
			</modifiers>
		</item_enchant>
		<item_enchant level="21">
			<modifiers>
				<add name="PHYSICAL_ATTACK" value="270"/>
				<add name="PVE_ATTACK_RATIO_PHYSICAL" value="56"/>
				<add name="PVE_ATTACK_RATIO_MAGICAL" value="56"/>
			</modifiers>
		</item_enchant>
	</enchant_table>
вот тут я изменил заточку, но в игре никаких изменений...
только доп статы (5к атака и т.д.) изменились, а на заточку никак не повлияло..
Я правильно сделал? Или не туда посмотрел?
 
За отображение в игре отвечает пакет ивентаря, в эмуле его разбили на блоки, а именно ManaStoneInfoBlobEntry
Вот к примеру для 4.9 версии

Код:
	private void writePlumeStats(ByteBuffer buf) {
		Item item = ownerItem;
		if (item.getItemTemplate().isPlume()) {
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 42);
			writeD(buf, item.getAuthorize() * 150); //HP Boost for Tempering Solution
			if (item.getItemTemplate().getAuthorizeName() == 10051 || item.getItemTemplate().getAuthorizeName() == 10063) {
				writeD(buf, 30);
				writeD(buf, item.getAuthorize() * 4); //Physical Attack
				writeD(buf, 0);//unk plume stat
				writeD(buf, 0);//value
			} else if (item.getItemTemplate().getAuthorizeName() == 10052 || item.getItemTemplate().getAuthorizeName() == 10064) {
				writeD(buf, 35);
				writeD(buf, item.getAuthorize() * 20); //Magic Boost
				writeD(buf, 0);//unk plume stat
				writeD(buf, 0);//value
			} else if (item.getItemTemplate().getAuthorizeName() == 10056 || item.getItemTemplate().getAuthorizeName() == 10065) {
				writeD(buf, 33);
				writeD(buf, item.getAuthorize() * 12); //Physical Critical
				writeD(buf, 0);//unk plume stat
				writeD(buf, 0);//value
			} else if (item.getItemTemplate().getAuthorizeName() == 10057 || item.getItemTemplate().getAuthorizeName() == 10066) {
				writeD(buf, 36);
				writeD(buf, item.getAuthorize() * 8); //Magical Accuracy.
				writeD(buf, 0);
				writeD(buf, 0);
			} else {
				writeD(buf, 35);
				writeD(buf, item.getAuthorize() * 20); //Magic Boost
				writeD(buf, 0);//New Plume Stat 4.7.5.6 (NcSoft will implement it at future)
				writeD(buf, 0);//it's Value
			}
			//Some Padding for future.
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
		} else {
			writeB(buf, new byte[64]);
		}
	}
 
За отображение в игре отвечает пакет ивентаря, в эмуле его разбили на блоки, а именно ManaStoneInfoBlobEntry
Вот к примеру для 4.9 версии

Код:
	private void writePlumeStats(ByteBuffer buf) {
		Item item = ownerItem;
		if (item.getItemTemplate().isPlume()) {
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 42);
			writeD(buf, item.getAuthorize() * 150); //HP Boost for Tempering Solution
			if (item.getItemTemplate().getAuthorizeName() == 10051 || item.getItemTemplate().getAuthorizeName() == 10063) {
				writeD(buf, 30);
				writeD(buf, item.getAuthorize() * 4); //Physical Attack
				writeD(buf, 0);//unk plume stat
				writeD(buf, 0);//value
			} else if (item.getItemTemplate().getAuthorizeName() == 10052 || item.getItemTemplate().getAuthorizeName() == 10064) {
				writeD(buf, 35);
				writeD(buf, item.getAuthorize() * 20); //Magic Boost
				writeD(buf, 0);//unk plume stat
				writeD(buf, 0);//value
			} else if (item.getItemTemplate().getAuthorizeName() == 10056 || item.getItemTemplate().getAuthorizeName() == 10065) {
				writeD(buf, 33);
				writeD(buf, item.getAuthorize() * 12); //Physical Critical
				writeD(buf, 0);//unk plume stat
				writeD(buf, 0);//value
			} else if (item.getItemTemplate().getAuthorizeName() == 10057 || item.getItemTemplate().getAuthorizeName() == 10066) {
				writeD(buf, 36);
				writeD(buf, item.getAuthorize() * 8); //Magical Accuracy.
				writeD(buf, 0);
				writeD(buf, 0);
			} else {
				writeD(buf, 35);
				writeD(buf, item.getAuthorize() * 20); //Magic Boost
				writeD(buf, 0);//New Plume Stat 4.7.5.6 (NcSoft will implement it at future)
				writeD(buf, 0);//it's Value
			}
			//Some Padding for future.
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
		} else {
			writeB(buf, new byte[64]);
		}
	}


writeD(buf, 30) - это айди бафа (физ атака)
writeD(buf, item.getAuthorize() * 4); //Physical Attack - это присвоение значения физической атаки при заточке
item.getItemTemplate().getAuthorizeName() == 10051 || item.getItemTemplate().getAuthorizeName() == 10063 - это айди перьев из таблицы, перо для асмов и элийцев
я правильно понял?)
 
writeD(buf, 30) - это айди бафа (физ атака)
writeD(buf, item.getAuthorize() * 4); //Physical Attack - это присвоение значения физической атаки при заточке
item.getItemTemplate().getAuthorizeName() == 10051 || item.getItemTemplate().getAuthorizeName() == 10063 - это айди перьев из таблицы, перо для асмов и элийцев
я правильно понял?)
Это аттрибут пера, должно быть добавлено в item_templates.xml
 
За отображение в игре отвечает пакет ивентаря, в эмуле его разбили на блоки, а именно ManaStoneInfoBlobEntry
Вот к примеру для 4.9 версии

Код:
	private void writePlumeStats(ByteBuffer buf) {
		Item item = ownerItem;
		if (item.getItemTemplate().isPlume()) {
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 42);
			writeD(buf, item.getAuthorize() * 150); //HP Boost for Tempering Solution
			if (item.getItemTemplate().getAuthorizeName() == 10051 || item.getItemTemplate().getAuthorizeName() == 10063) {
				writeD(buf, 30);
				writeD(buf, item.getAuthorize() * 4); //Physical Attack
				writeD(buf, 0);//unk plume stat
				writeD(buf, 0);//value
			} else if (item.getItemTemplate().getAuthorizeName() == 10052 || item.getItemTemplate().getAuthorizeName() == 10064) {
				writeD(buf, 35);
				writeD(buf, item.getAuthorize() * 20); //Magic Boost
				writeD(buf, 0);//unk plume stat
				writeD(buf, 0);//value
			} else if (item.getItemTemplate().getAuthorizeName() == 10056 || item.getItemTemplate().getAuthorizeName() == 10065) {
				writeD(buf, 33);
				writeD(buf, item.getAuthorize() * 12); //Physical Critical
				writeD(buf, 0);//unk plume stat
				writeD(buf, 0);//value
			} else if (item.getItemTemplate().getAuthorizeName() == 10057 || item.getItemTemplate().getAuthorizeName() == 10066) {
				writeD(buf, 36);
				writeD(buf, item.getAuthorize() * 8); //Magical Accuracy.
				writeD(buf, 0);
				writeD(buf, 0);
			} else {
				writeD(buf, 35);
				writeD(buf, item.getAuthorize() * 20); //Magic Boost
				writeD(buf, 0);//New Plume Stat 4.7.5.6 (NcSoft will implement it at future)
				writeD(buf, 0);//it's Value
			}
			//Some Padding for future.
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
			writeD(buf, 0);//unk plume stat
			writeD(buf, 0);//value
		} else {
			writeB(buf, new byte[64]);
		}
	}
Слово "автоматизация" у геров по ходу не существует
 
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