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Не коннектится к логину

Flirustier

Рядовой
Всем привет, после сброса винды 10 до заводских настроек гейм перестал коннектиться к логину. До этого никаких проблем не возникало.
Сборка: AionUnity 5.1
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Логин нетворк:
Код:
# LoginServer will listen for connections on specified port
loginserver.network.client.port = 2106

# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host = *

# How many times player can try to login before he get's banned for bruteforcing
loginserver.network.client.logintrybeforeban = 5

# For what time in minutes player should be banned in case of bruteforcing
loginserver.network.client.bantimeforbruteforcing = 15

# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host = *

# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port = 9014

# Nuber of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read = 0

# Nuber of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write = 0

# Create accounts automatically or not?
loginserver.accounts.autocreate = true

# Set if the server is in maintenance or not / only gm can login
loginserver.server.maintenance = false

# Set gm level for maintenance mode(Default 3)
loginserver.server.maintenance.gmlevel = 3

# Enable\disable flood protector from 1 ip on account login
loginserver.server.floodprotector = true
loginserver.server.bruteforceprotector = true

# Checking gs if it still alive
loginserver.server.pingpong = true
loginserver.server.pingpong.delay = 3000

# flood manager
# legal reconnection time. if faster - ban for loginserver.network.client.bantimeforbruteforcing min
# seconds
network.fastreconnection.time = 5

# Ip's excluded from flood protection
loginserver.excluded.ips =

Гейм нетворк:
Код:
# Port that will be used to listen for client connections
gameserver.network.client.port = 7777

# Host that will be used to listen for client connections
gameserver.network.client.host = *
# Maximum online players on the server
gameserver.network.client.maxplayers = 200

# Address of login server
gameserver.network.login.address = *:9014

# Id of this game server
gameserver.network.login.gsid = 1

# Password of this game server
gameserver.network.login.password = root

# Address of chat server
# Ip and port of chat server should be accessible from
# 1) game server
# 2) all connected clients
gameserver.network.chat.address = localhost:9021

# Password of this game server for chat server
gameserver.network.chat.password = root

# Number of extra threads dedicated only to read/write network data.
# Value < 1 means that acceptor thread will also handle read & write.
# Value > 0 means there will be x dedicated read/write threads + 1 acceptor.
gameserver.network.nio.threads = 1

# Number of threads (min) that will be used to execute client packets
gameserver.network.packet.processor.threads.min = 4

# Number of threads (max) that will be used to execute client packets
gameserver.network.packet.processor.threads.max = 4

# Threshold used to decide when packet processor thread should be killed
# It have effect only if min threads != max threads
gameserver.network.packet.processor.threshold.kill = 3

# Threshold used to decide when extra packet processor thread should be spawned
# It have effect only if min threads != max threads
gameserver.network.packet.processor.threshold.spawn = 50

# This will enable or disable the messages for unknown packets
gameserver.network.display.unknownpackets = false

# This will enable or disable the messages for packets
gameserver.network.display.packets = false

# Enable flood protector
gameserver.network.flood.connections = true

# Flood ms in tick
gameserver.network.flood.tick = 1000

# Short period
gameserver.network.flood.short.warn = 10
gameserver.network.flood.short.reject = 20
gameserver.network.flood.short.tick = 10

# Long period
gameserver.network.flood.long.warn = 30
gameserver.network.flood.long.reject = 60
gameserver.network.flood.long.tick = 60
 
В место звёздочек пропиши IP адреса и проверь в базе прописаны ли данные в таблице gameserver
 
В место звёздочек пропиши IP адреса и проверь в базе прописаны ли данные в таблице gameserver
А на какой, если я не локальный хочу? Должно ведь всё работать. До сброса у меня на этом конфиге без проблем сборка запускалась
 
Address of login server
gameserver.network.login.address = 127.0.0.1:9014


попробуйте прописать там внешний IP, в базе оставить mask = "*".
 
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