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Aion Emulator 7.5 2020-07-09

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Скора сума схожу
Когда вы уже логи выкладывать научитесь. Значит картинку добавить легко, а файл из папки лог проблематично?)
Переписывать со скринов вашу ошибку наверно такое увлекательное занятие?
Не должно быть путей/папок на русском языке.
Ошибка.png
 
Когда вы уже логи выкладывать научитесь. Значит картинку добавить легко, а файл из папки лог проблематично?)
Переписывать со скринов вашу ошибку наверно такое увлекательное занятие?
Не должно быть путей/папок на русском языке.
Посмотреть вложение 1902
спс болшое мой но мой радост долга не делился
 
d3d8thk.dll d3dx9_38.dll dbghelp.dll version.dll скинул этот файли папка bin32 не помогло ишо обнавил клиент этот тоже не помогло ((
 

Вложения

  • Ошибка.png
    Ошибка.png
    3 MB · Просмотры: 26
Всё получилос. klubheads огромное спсссссссссссссссссссссссссссссссссссссссссссссссссссссссссссссссссссссссс тебя.
 
Нужен ишо Помщ проблема друга у нево Виндовс 10 это что-то меняет

Гейм Сервер Дб
# ==========================================
# DATABASE CONFIGURATIONS
# ==========================================

# This class represents database driver class that will be used while connecting to database
database.driver = com.mysql.jdbc.Driver

# This is database url.
database.url = jdbc:mysql://localhost:3306/aiondbls_gs?useUnicode=true&characterEncoding=UTF-8

# Database user
database.user = root

# Database password
# NOTE: Change this! Root password is not safe!
database.password = root

# Number of partitions created by bonecp
database.bonecp.partition.count = 2

# Minimal amount of connections kept in bonecp partition
database.bonecp.partition.connections.min = 2

# Maximal amount of connections kept in bonecp partition
database.bonecp.partition.connections.max = 5

# Script context that will be loaded by database factory, it should implement DAO instances
database.scriptcontext.descriptor = ./data/scripts/system/database.xml

# ==========================================
# NETWORK CONFIGURATIONS
# ==========================================

# Port that will be used to listen for client connections
gameserver.network.client.port = 7777

# Host that will be used to listen for client connections
gameserver.network.client.host = 127.0.0.1

# Maximum online players on the server
gameserver.network.client.maxplayers = 50

# Address of login server
gameserver.network.login.address = 127.0.0.1:9014

# Id of this game server
gameserver.network.login.gsid = 2

# Password of this game server
gameserver.network.login.password = root

# Address of chat server
# Ip and port of chat server should be accessible from
# 1) game server
# 2) all connected clients
gameserver.network.chat.address = 127.0.0.1:9021

# Password of this game server for chat server
gameserver.network.chat.password = root

# Number of extra threads dedicated only to read/write network data.
# Value < 1 means that acceptor thread will also handle read & write.
# Value > 0 means there will be x dedicated read/write threads + 1 acceptor.
gameserver.network.nio.threads = 1

# Number of threads (min) that will be used to execute client packets
gameserver.network.packet.processor.threads.min = 4

# Number of threads (max) that will be used to execute client packets
gameserver.network.packet.processor.threads.max = 4

# Threshold used to decide when packet processor thread should be killed
# It have effect only if min threads != max threads
gameserver.network.packet.processor.threshold.kill = 3

# Threshold used to decide when extra packet processor thread should be spawned
# It have effect only if min threads != max threads
gameserver.network.packet.processor.threshold.spawn = 50

# This will enable or disable the messages for unknown packets
gameserver.network.display.unknownpackets = false

# This will enable or disable the messages in chat for packets
gameserver.network.display.packets = false

# Enable flood protector
gameserver.network.flood.connections = false

# Flood ms in tick
gameserver.network.flood.tick = 1000

# Short period
gameserver.network.flood.short.warn = 10
gameserver.network.flood.short.reject = 20
gameserver.network.flood.short.tick = 10

# Long period
gameserver.network.flood.long.warn = 30
gameserver.network.flood.long.reject = 60
gameserver.network.flood.long.tick = 60

Логин Сервера

# ==========================================
# DATABASE CONFIGURATIONS
# ==========================================

# This class represents database driver class that will be used while connecting to database
database.driver = com.mysql.jdbc.Driver

# This is database url.
database.url = jdbc:mysql://localhost:3306/aiondbls_gs?useUnicode=true&characterEncoding=UTF-8

# Database user
database.user = root

# Database password
# NOTE: Change this! Root password is not safe!
database.password = root

# Number of partitions created by bonecp
database.bonecp.partition.count = 2

# Minimal amount of connections kept in bonecp partition
database.bonecp.partition.connections.min = 2

# Maximal amount of connections kept in bonecp partition
database.bonecp.partition.connections.max = 5

# Script context that will be loaded by database factory, it should implement DAO instances
database.scriptcontext.descriptor = ./data/scripts/system/database.xml

# ==========================================
# NETWORK CONFIGURATIONS
# ==========================================

# LoginServer will listen for connections on specified port
loginserver.network.client.port = 2106

# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host = 127.0.0.1

# How many times player can try to login before he get's banned for bruteforcing
loginserver.network.client.logintrybeforeban = 5

# For what time in minutes player should be banned in case of bruteforcing
loginserver.network.client.bantimeforbruteforcing = 15

# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host = 127.0.0.1

# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port = 9014

# Nuber of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read = 0

# Nuber of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write = 0

# Create accounts automatically or not?
loginserver.accounts.autocreate = true

# Set if the server is in maintenance or not / only gm can login
loginserver.server.maintenance = false

# Set if the server only "account.membership" have level acces 1 can connect.
loginserver.server.membership = false

# Enable\disable flood protector from 1 ip on account login
loginserver.server.floodprotector = true
loginserver.server.bruteforceprotector = true

# Checking gs if it still alive
loginserver.server.pingpong = false
loginserver.server.pingpong.delay = 3000

# flood manager
# legal reconnection time. if faster - ban for loginserver.network.client.bantimeforbruteforcing min
# seconds
network.fastreconnection.time = 5
 

Вложения

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  • Nav.png
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  • console (Game Server).log
    console (Game Server).log
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  • console (Login Server).log
    console (Login Server).log
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На МySql пароль root ?
Создай подключение в невикате логин root пароль root
если не законектит значит пароль на МySql друго . Такой вот колхозный метод
 
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